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How to write a TCP-Server in Xojo?

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Have you ever written your own little/or large TCP Server in Xojo?
…then I need your help!

I have found a bug in the TCPSocket class that makes my/your/everybody’s server vulnerable to DOS attacks: Let’s say, you have written a simple TCP Server and someone connects to it with FIREFOX and presses and holds F5 (reload), then it is absolutely certain, that your server will hang with 100% CPU load after a couple of seconds.

I have described everything and I have written a minimal test server and submitted this issue under #75595.

Please verify this very critical bug on your machine and if you can reproduce this critical bug, please give my issue report a “+1”/thumbs up. Hopefully, the Xojo team will recognize the importance of this issue and fix it soon!

Do you know a way around this problem?

In my opinion, with this critical bug in place, it is not possible to publish any service written in Xojo on the network.

https://tracker.xojo.com/xojoinc/xojo/-/issues/75595

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