Now that my first plugin is working, I’d like to expand on it. All of my macOS and iOS Xcode projects use an Objective-C framework, TinrocketCommonLibrary, that I’ve developed over a decade. It contains code that I need to keep in framework format (mainly Metal shaders compiled by Xcode).
If I link my .framework from my plugin code, should I embed it, or does the framework need to be copied over in a build step in XOJO? Any advice on direction would be appreciated.
The framework code also refers to its bundle (e.g., [NSBundle bundleForClass:…]) when loading shaders and nibs. I’m keeping my fingers crossed that it will be able to find the runtime resources it needs.
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